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ByFinal Fantasy XV [Review of the game]
The review is dedicated to the release of the largest addition that adds a cooperative to the game. However, even without this addition, the game has enough new content and corrections that were made after the release.
I met a series in 2003. Final Fantasy III, IV, IV After Years, VI, VII, VIII, IX, X, X-2, XIII, XIII, XIII-2, XIII Lightning Returns, Type-0. Favorite parts-XIII-2, VIII, Type-0. I don’t like it – Final Fantasy IX. An acquaintance with the JRPG genre is not limited to one series of FF. Favorite Genre Game – Valkyria Chronicles 2.
Everyone knows that earlier the Gissal grass was greener and Chokobo Perenatee. Final Fantasy has changed and will not soon return to the origins. Come to terms with this and love a series of what it is now. “After all, she is worthy of this”.
Final Fantasy XV – A game that turns snotty schoolchildren into real men. In the literal sense. Those who began to wait for her since the time of the first announcement have already managed to form a beard, children, wives, work, loans (to emphasize the necessary) and other attributes of adulthood. Ten long years will benefit few people, especially when it comes to a video game.
The “spot” has changed, both from the time of the first trailer, and almost a year after the release. Unfortunately, a lot of things were cut out, but fortunately, a lot was added as a result. Therefore, now there will be at least two options for the development of events, which in the best traditions of games from Telltale Games will lead to one result.
1. You have long passed the game and in the near future do not think to return to it.
2. You passed by the game and no matter what are you familiar with the series or not.
Regardless of which option is suitable for you, in the end you will understand why the game is worth the candle and why right now it especially deserves your close attention. Moreover, those who have already overcome Final Fantasy XV, A possible jaw blade is guaranteed with its subsequent rolling far under the table, from what will be written in the phantom section under the spoiler.
Confrontation of ideas
The whole story of the creation of Final Fantasy XV can be marked with such a fashionable term as Versus, which took place between two talented people with different approaches to the development process. On the one hand is Tatsuya Nomura – an outstanding artist, an extraordinary screenwriter and producer presented to the world Kingdom Hearts, and also attached a hand to the most religious parts of the series Final Fantasy. On the other side of it is located Hajime Tabata -A real man and a born leader who is primarily known for his portable games, as well as because he pulled out Final Fantasy Type-0 from production hell and turned it into one of the best portable JRPG.
The first creates insanely cool fantastic stories and colorful characters, but does not know how to link them with gameplay, but the second, on the contrary, understands that the most important aspect of any game is the ability to play it. Nomura worked on Final Fantasy XV For almost 7 years and dabbled such cases that when a Tabata came in his place, he had to dry almost the entire game in hell in hell, mercilessly cutting all the hard-to-realize moments to at least somehow have time for Deadlans (which, by the way, successfully spent several times).
The ideological confrontation of two talented people led to the current situation. Final Fantasy XV finally was born. Another thing is that she did not appear as she was waiting for her.
The culprits of the celebration. Left – Tetsuya AKA will take on a bunch of projects and I will release them at least once every 10 years of Nomura, on the right – Hajime AKA Save the ordinary Fantasy Tabata Fantasy
Plot affairs
The most contradictory and weak aspect Final Fantasy XV There is no doubt about history. Not only the storyline, but the universe itself is served with scraps and wild races.
The first act smoothly and slowly holds a player around the open world, introduces key characters and important gameplay mechanics. Then an important event takes place, marked by the beginning of the second act, and here, according to the law of the genre (and the series itself), the player should again release into the open world. However, here the game shows all the canons the middle finger, dumps a kaleidoscope from a variety of events on a poor player and, after a few hours, “pleases” with the final credits. A beautiful diploma that you have finished the game in 20-25 hours.
After the passage of the five famous stages, the player inevitably comes to the adoption of the fact that someone was not a scissors in the plot. There is a feeling that in the second half of the game, developers on the covenants of the penguins from Madagascar, grunted, spat and reliably glued all the significant moments with tape, then they became convinced that they were playable and with words “And so it will go” rolled up to the disk. What are you saying? You think it cannot be like that? I hasten to assure that this is how everything really was.
The beginning of a beautiful fairy tale was not quite for the prince and royal retinue … fabulous
Final Fantasy XV At the very early stages of development, they thought to be divided into several separate games, as they actually had previously done with the Final Fantasy X, and later they also turned with the Final Fantasy XIII, as well as only they are going to do with the Final Fantasy VII remake. Now represent the size of the tragedy? For the whole 7 years, Nomura with his team worked for the most part only on the first episode Final Fantasy XV, which was supposed to end with a grandiose battle for altissia. When the Tabata took his place, he had a little less than three years left to redo the first act, in a hurry to finish the second act and turn all this into a whole product. Of course, this greatly influenced the final version.
However, the controversial quality of the second half does not affect the final result. The finale of the game is touched even the most stingy on the emotions of the players. The developers knew what to crush, and did it with the highest skill, as well as cruelty to sensitive people.
The universe of the game is strong, interesting and this time was inspired by ancient and Scandinavian mythology. Slogan Fantasy Based on Reality (fantasy based on reality) The world of Final Fantasy XV characterizes the best way as possible. I’m afraid to seem categorical, but this is possible the most harmonious combination of everyday life and science fiction, which is so often like to use in Japanese animation.
Girls making selsi with the mask of local fast food and a hundred meters from them men with swords who are trying to fill in ivoryplaces the size of a skyscraper here are the same ordinary phenomena as advertisements on the radio for example. “These guys have just overwhelmed a ten -meter bird like Soton, and now they are calmly driving by car, listen to music and argue about who has knocked out a rarer character in the game for a smartphone. What’s wrong with them? I want too!” – approximately such thoughts will arise on the first hours of the game, and this is the best as possible that the world works as it should.
Problems begin when the player wants to delve into details. The game provides only general information, for example the characters will explain that Vooon that huge fragment was formed as a result of the astral war. However, those who want to know what kind of astral war this is, the game will show only miserable snatches of information, and also a huge figure. This is not a bug or a feature, the developers had to screw this very astral war at the last moment, in order to at least somehow replace the almost unrealized ideas of the maestro nomura.
The funny thing is that the game actually has an amazing background that explains almost everything, up to this very astral war, its participants and prerequisites. The developers simply did not have enough time correctly screw the entire background, but at the same time she is actually physically present in the game. The secret dungeon of Pythos, which is located outside the map, is a local cemetery of all elements of the background, which for one reason or another were not implemented in the game itself.
A good example of how the game suffered from holes in the plot. This is a very important and dramatic moment, which without knowledge of the cut backstory will produce a completely different effect
However, there is something in the plot affairs of the game, which even with all the desire to find fault will not work-the characters. The characters are dragging, both bright and dark side. Although here, as in many good Japanese games, there is no obvious division into heroes and villains (with the exception of a couple of personalities who, apparently, also fell under the omnipotent hand of the Tabata).
If the fantastic four of the main characters did not look so strange by our standards, one could seriously think that real people were taken as their basis, they seem so realistic. Each of the main characters has strengths and weaknesses, hobbies, worldview, manner of speech, behavior and other attributes of real personalities. Starting their journey full of optimism, they will gradually begin to change under the load of responsibility, which will become more heavier and harder. As a result, everyone will have a turning point that will change them forever, and by the end of the game completely different personalities will come only remarkably reminiscent of those whom you found at the beginning of the game.
I dare to say that Final Fantasy XV provides one of the best main villains (and whether the villain?) in the entire history of the series. He does not carry an idiotic structure from his hair on his head, he is not an evil jester obsessed with the idea of becoming a deity, and even more so he does not want to arrange Total Annihilation to all living things only because someone offended his mother. This is a character with a sad background and understandable to ordinary people motives. Moreover, in relation to him, here rather Noktis and the entire royal family are villains (which corresponds to the initial plans of nomura). As a result, it turns out that the situation is comparable to the Final Fantasy XIII-2, when you worry about the villain no less than the heroes.
According to the original ideas, nomura, Final Fantasy Versus XIII should have become the darkest and sinister game in a series, which even the rating m would not be high enough. As a result, most of the developments were simply removed from the game, or replaced with softer options. The most of all the setting and characters suffered from this.
Most of the events in https://lunacasino.org/ Versus XIII occur at night for quite clear reasons – night darkness has always reigned on the territory of Inssonia. This is due to the fact that people living there worshiped the goddess of the death of Etro, and the main source of their strength was the crystal of darkness. Thanks to the crystal, Etro followers received not only strength, but also a sick, which was accompanied by nightmares and harmed health (some of these developments remained in Kingsglave). Due to constant insomnia, people living in Inssonia possessed a bad character, and the weakest and the weakest and completely ended their lives turning into demons, which showed only with the sun of the bloody moon. This bloody moon was cut out almost the last thing, since it could be observed in a trailer, which came out about a year before the release of the game.
The head of the Lucis family, in the original version, was far from a good old king, but rather the leader of the mafia gang, who later had to kill his own associates in front of the Noktis. The butt itself was radically different from the final version. His eternal drowsiness was not just a royal whim, but a consequence of constant nightmares, which each time pulled out his demonic essence, hence red eyes. At the same time, the Noktis himself used the weapons of dead relatives, which, however, is not much different from the army from the final version.
The main opponent of the knockth was to be Stell, which was eventually replaced by the moon. Regarding Stalla, only the fact that it was from a warring country is known. The Knockis was supposed to kill her almost at the very beginning of the game (by the way, an analogy for this scene can be observed in the Omen trailer, in which the a knocktis kills the moon, and in general Omen demonstrates which game was to be originally). Actually, because of this, the brother of Stalla, Ravus, who hides his face under the hood, began to hunt for the knockout. Subsequently, Stell was supposed to appear in the game exclusively in the form of a ghost.
Oracle Moon also survived several options. In the history of the moon, beatings appeared, there was even a scene with rape. This was again cut out almost at the very last moment, since shortly before the release the developers laid a video with a scene that never fell into the final version. The character himself fell victim to SJW-Comment and subsequently a significant part of the history of the moon was simply thrown away, making it a rather flat and dull character.
With the partners of the noktis, too, everything is not so definite. The story of the game clearly drew its inspiration from the Scandinavian myths about Ragnarok, in which you can find a suspicious resemblance to many aspects of the game, including the characters. Comparing the facts with myths, you can get the following result: there are five important characters in the center of history – brotherhood (one of the main topics of the game). The youngest of them were bosom friends – Vidar and Vali (Noktis and Prompto,. Cor Leonis was supposed to become this fifth, but he was eventually transferred to a secondary role. Moreover, the authors hinted that some of the Noktis friends may become a traitor. If you follow the myths, then it was Ignis who had to become a traitor, killing his comrade Cora, for which he paid with his vision.
ARDIN of the testing, rejected by the kings is the most direct analogy of Loki, rejected by the gods. However, even in the final version, he did not get away from this image. King Regis – one respectively.
Wolves who marked Ragnarok – Skrol and Hati, which later became Prima and Umbro – faithful dogs of the moon, were also present. Where by the way they got a brue? In early concepts, dogs could turn into a ninja, but fortunately they quickly abandoned it.
In accordance with the myths, the whole story of the game was supposed to end with Ragnaroy – a grandiose battle, in which the knocktis would give his life for the revival of the world and the offensive of dawn. Which actually happened in the final version of Final Fantasy XV. If you decipher the main theme of the game – Somnus, then it is precisely such a meaning in it that is laid down. She makes it clear that there will be no happy ending.
Forgive me for the chaotic narration, and possibly for the warped names from the Scandinavian myths, but I never found a single option for pronouncing these names. This information is based on the words of a former employee Square Enix, who worked on the game for about a year. He managed to literally predict everything that happened to the game after its release, so that he can be considered a completely reliable source of information.
Each freedom has its own line
Final Fantasy XV For the first time in the series, it offers players a full-fledged open world (miniature 2D texture from the early parts does not count). Looking in advance, it is worth noting that it is implemented efficiently, but strange and with Japanese color. The Japanese always had a peculiar concept of an open world. In the same Yakuza, with all the enormous diversity, it was impossible to cross the street in the wrong place, and in the classical Dragon Quest VIII, huge open spaces of course gave the adventure of a certain scale, but along with this were only annoying fields with endless random-enacter.
Open World Final Fantasy XV full of beautiful things neighboring with oddities. You can go on foot on a huge volcano, explore the deepest mines, but go down to the rocky shore near the lighthouse or go through a small forest – no. You can look for absolutely the whole card by car – but you will not be able to move out of the road. You can fly around the entire continent at a great height, but that huge canyon will be an unattainable obstacle – if you please fly over the bridge.Such things are not only interfering (although it is a shame for flights over the canyon), but to some extent they are upset.
By the way about the oddities, the character knows how to swim, but they will not let you go into the water at least knee
However, all these conventions will not stop the player not only to explore the world, but also to have fun in it. Local NPCs generously shower the royal army with all kinds of quests. However, to expect the Elder Scrolls: Morrowind or The Witcher 3 from the local tasks of studying. Bring, go, kill so many monsters-all that is worth counting on, However, before the sigh in the spirit of “collecting tons of black carrots”, the game also does not roll, Although there is one quest that is notable for this divine idea Hideo Kojima.
For lovers of shaving weapons, there is an opportunity to participate in hunting that have proven themselves in Final Fantasy XII. Owners of local eatery will gladly provide basic information about the future dinner, the place where it lives and under what conditions it can be found. Hunts are conveniently divided into difficulty levels, so taking an order for the highest -level and vile creatures so simple (or by stupidity) will not work.
Pacifists will be able to occupy themselves with fishing, which is realized here almost better than in any Fishing Simulator Over 9000. A crazy number of all kinds of details associated with fishing can easily scare off an ordinary player. However, here is the same situation as with gwint in a witcher. You just have to get involved and you will not calm down until you catch the very rare fish. And in general, forget what I said about the pacifists, given which Godzilla in the end you will have to catch. In general, the fishing turned out so cool that very soon it will be released by a separate game Monster of the Deep For PlayStation Vr (We need to draw analogies with Gwent: The Witcher Card Game?).
Another important side occupation will be hidden events, which in themselves are small mini-players. For example, sometimes it will be necessary to help Prompto to find a successful perspective for a photo or help Ignis with cooking, arrange an endurance race with a gladiolus, pick up rare colors for his nyashi sister, catch up with Ignis’s chicken, help Prompto to roll up to the local sex symbol of Cindy and so on in the same spirit. All these events are well -set, accompanied by worked out dialogues and allow you to better know the characters. If these events were entered into the journal of tasks, they could well be considered full -fledged quests.
The same good that you will give flowers will turn into a ruthless fighter of demons in the future. This of course will not be shown to you. However, there is a hope to see her in DLC Comrades
In addition to these classes, the game provides for a number of activities for the type of pumped -pumped Pinbole, races on two -meter chocolate chicken, collecting cards with subsequent searching for treasures, research of mysterious places, tuning of the royal regalia, a arena with monsters and other tinships, which will not allow you to get bored with the plot of the plot.
The latest occupation opening at high levels will be traditional for the series by stripping unique dungeons, which are divided into two stages here. The first stage includes relatively simple, but interesting from the gameplay side of Danga (although the constantly rebuilding labyrinth of the Caslmark tower is already a little Erebor). But the second stage is already as they say “Hell and ass Satan”. Multi -level caves with dozens of rooms, constant forks and dead ends, where strong monsters live at every step, and in the end a very fierce boss awaits. Big Khalus from Mr. Tabata, which is nevertheless almost the coolest reference to similar dungeons in classic Final Fantasy (But few people appreciated it).
The moral of this fable is as if they even extinguish the crowd LeoAdamantoise
The open world and travel is certainly great, but the leading role in the series was always occupied by battles, which means that without a competent combat system, the game will not tighten for a long time.
The combat system Final Fantasy XV During the development of the game, she constantly changed the course from relatively tactical battles with the possibility of switching between the characters, to spectacular staged contractions with constant teleportation between different planes. A golden middle fell into the final version.
Noktis instantly switches between four types of weapons (thereby changing the battle style on the move), is dashingly teleported to various hills and distances, and also does not hesitate to fight right in the air. Frankly, The game has become much closer to slasers, where as you know, the reaction rate is much more important than tactics. The most reactive players will be able to not only dodge most attacks, but also conduct spectacular counter-trees, which will be entered from heaven to the ass of even the most impenetrable signs.
The prince and his gang are not at all fools, and if possible always use time -tested tactics – pile up and tap the crowd. During the battle, it is very difficult to get rid of the thought that you are playing with real people, not AI. The characters behave too much human. The two -meter cabinet gladiolus was the first to burst into the batch and the agrit of most of the enemies, who then fly away from its blows at different corners of the battlefield. Ignis’s mutter takes single goals, and in the heat of the battle, he manages not only to analyze enemies, share advice, but also wore everything in the world. Prompto is the most clumsy of the entire four, it constantly crashes into enemies, rides around the battlefield, and in general it does not bring much benefit, but it always holds near the prince, and most often it will be with him that chains of particularly powerful joint blows will be carried out.
Friends always look after the prince. It is worth it to stumble, get a serious wound or get to the trajectory of a particularly powerful attack, as it will be covered immediately with a shield, lifted or pushed into a safe place
The principle is excellent in kneading “The larger the closet, the louder it falls”. Any enemy has weaknesses that need to concentrate the attack on. As soon as the enemy loses an important limb, he will go into a state of stasis for a short time, which in most cases will lead to his speedy death.
If the situation begins to get out of control, the aptis will be able to activate the army and bring down all the power of the royal arsenal on enemies, and in time, having faded the combination of the Armiger again, friends will also connect to it. In completely hopeless provisions, astrals will intervene in affairs. With their extremely spectacular attack, they will smash all the living in a radius of a kilometer once again saving the ass of an unlucky prince.
Let all this not mislead, the game is still jrpg, and not slasher. Role elements here are not critical, but still affect the gameplay. With each level, characters not only increase their level of health and strength, but also receive special points of abilities. These glasses are spent on acquiring new techniques and improving old. Without any delights, but the sensation of the development of the characters is present. Similar situation and equipment. There are a lot of all kinds of accessories, they affect the character parameters, but at the same time they are not displayed in any way, and in general, they do not give any particularly tangible superiority in battle.
Such a magical option as an “escape” is absent this time. Now you have to do this noble business yourself
But what significantly affects the gameplay is the selection of weapons. Noktis is a universal character and can use both huge two -handed and fast daggers. Each type of weapon, whether it is swords, spears, shields or firearms has unique blows, areas of use and effects, so they have to constantly combine in battles with different types of opponents. Something similar could previously be observed in Devil May Cry 4 or DMC.
However Final Fantasy XV The game is Japanese and something funny in the role system cunning Asians still stood up. The level of characters increases only during an overnight stay in a tent or hotel. During nature in nature, Ignis is sure to prepare some food. So this very food serves as a kind of buff for the whole day ahead. There are a lot of dishes and each has their own bonuses, for example: an increase in health or an increase in the chance of falling a rare object. Gradually, Ignis will replenish the list of useful recipes, be sure to understand everyone with his loud one, already managed to become a memorial phrase “I’ve Come Up with A New Recipe!”.
Do not worry, this is not the strongest monster with whom you can fight
About the beautiful
That’s what the last fantasy has never had problems is with appearance and musical accompaniment. In these aspects Final Fantasy XV True to the traditions of the series. Landscapes delight the eye, the effects are juicy, and attention to the details (given the open world) amazes.
The scorching sun noticeably heats the earth and asphalt, and if the characters are in the heat for a long time, they will begin to complain about the temperature and sweat (here it is the strength of the technology of the hell). Following the rain, beautiful puddles appear, streams flowing from surfaces, and also dirt (which, by the way, dirty heroes and washed off with the same water). The fire spell sets on the grass (although not as spectacular as in Far Cry 2), and frost covers the ground with ice, on which both enemies and allies are very ridiculous (Prompto in most cases). Such things are familiar to graphone blockbusters for several hours, but in a role -playing game with a huge open world cause a little shock.
In the morning, the most luxurious view of the landscapes breaks off, of course, if you do not pay attention to the drawing range
Animation, which usually in games with the open world suffers very much, is made at the AAA-blockbuster level. The characters move smoothly, have inertia, respond to obstacles and external stimuli. If you crawl into the wall on the run, then the aptis will put his hands in front of him in advance, and when turning at speeds, he literally slides on the ground, when falling from a high height, the prince will necessarily group or make a somersault, and hesitating on the bushes will try to push the interfering vegetation with his hands. Perhaps this will sound too loud, but the characters here are animated no worse than the same Drake in Uncharted 4: a Thief’s End.
However, it was not without jambs due to the extremely problematic engine – Luminous Engine. The range of drawing shadows and objects is negligible, which ultimately leads to light dissonance. Here are the characters along a highly detailed graphonic forest, and a kilometer from them barely draws low-polygonal objects of time PlayStation 2. It is worth noting the inadmissible long loading of saving (even longer than in The Witcher 3 on consoles before the first patches). Also from time to time, the game for completely incomprehensible reasons shows the loading screen when you cross the border between the territories, although this rarely happens, but still annoying.
Finally, I want to give the head the genius who thought of the jump key also to put interaction with the characters. Until adheres to, you will observe not some dialogue, but a galloping around the belt of blue blood.
The game is stuffed with such moments in battles, however, to activate many of them need to try
This time I took up the musical accompaniment of the game Yoko Simomura, known in the series Kingdom Hearts. No matter how much fans do not lament about what is better than Wamatsu There will be no one, to underestimate the stunning work of Yoko will be a big and stupid mistake. For example, the composition of Hellfire divided into four parts, if not surpassed, then became on a par with a similar Dancing Mad from Final Fantasy VI. Excellent Yoko music is the case when the words are useless and better to hear once than see a hundred times.
However, work Nobuo Wematsu (like other composers of the series) There was still a place here. While traveling, it is possible to include the most iconic compositions from many parts of the series. For all its magic, only fans can appreciate them, and then from nostalgic considerations. May they betray me for the following words, but modern music is like that: Fast Lane From the god Rap Eminem, Braver From DJ Afrojack (which, by the way, is a large fan of the series) or Stand by Me authorship Florence and the Machine It is much more suitable for the spirit of the game, and it is a pity that the developers have not licensed more such music. I would also like a melody from Boomer.
Is there life after release?
Tabata and Ko perfectly understood that the condition Final Fantasy XV According to the coming to our consoles, it was far from the perfect. Over the past part, they threw all their efforts to correct the problems of the game, and the devil take it at least commendably (study, the guys who worked on the Mass Effect Andromeda … And for sure, I apologize there). Numerous patches opened access to previously inaccessible places (for example, to tall stone arches), they added a bestiary with a detailed description of all monsters, a new type of machine on which you can now drive not only on roads, additional costumes and a hundred other trifles.
Now you can climb these arches. Stunning view of time spent
From serious additives, one cannot fail to note expanded cats, global competitions in high -speed cutting of monsters with their prizes and a table of leaders (as well as a new track from Afrojack), as many as two carnival with a huge number of new content and mini-games, as well as the most fat bonus in the form of an alternative passage of the thirteenth chapter-on behalf of the friends of the noktis. And all this is free. For the owners of seasonal pass, the surprises do not finish on this.
The first plot addition Episode Gladiolus к сожалению оказалось откровенным проходняком, который может порадовать только знаковой битвой с Гильгамешем. You can buy it only as part of a seasonal pass.
The second plot addition Episode Prompto This is already as they say Serious Business. Absolutely new locations, the closure of important plot holes and a modified combat system with new unique chips imprisoned under Prompto cost their money. In fact, everyone bought it for the possibility of an opportunity to stare once again on the beauty Aranay Haivind, but this is a secret.
Episode Prompto is not only a new game mechanic, an interesting plot and amazing highivind, but also very atmospheric landscapes
October 31, the long-awaited expansion will finally be released Comrades, adding a cooperative for completely new characters with a separate plot to the game. And in December, we will find the last plot addition to Ignis, telling what happened to him (and also the brother of the moon – Ravus) during the battle for Altissia.
Hajima Tabata holds a promise that he has given, the developers are working on improving their long -suffering project without loking their hands and, apparently, the Tabata himself said that he would not mind working on the second set of additions.
In the near future, namely in 2018, by the good old tradition, the beads of the Boyari will be able to thank the consolers for the beta test and get an ultimatum version Final Fantasy XV Windows Edition with all the emerging additions, as well as significantly improved graphics in the kit.
Is the game worth the candle?
Final Fantasy XV became one of the most famous long -term construction industry. She, like most of these very long -term construction, could wait for a very sad fate. However, we all know that the Japanese are a little more than ordinary people. Thanks to their titanic work and zeal, we have received one of the most significant representatives of JRPG recently. Unlike other genre games, Persona 5, for example, the Final Fantasy XV is designed for the Western audience, and thanks to high -quality Russian localization, also for our.
Now, when many role -playing games prefer to take the amount of monotonous content and an endless grind, the last fantasy tailored through completely different patterns will become a completely new game experience. This is an emotional and memorable adventure that I dare to call a witcher from the world of Japanese video games.
Having launched the game, you will first see this inscription
The game is open to beginners and let some strange things do not scare you in Japanese, at the moment when a comparative lull is observed on the AAA-Roal Games market, but the classic games are not attracted by the Divinity: Original Sin 2, the final fantasy XV in its current state is mandatory. Otherwise, you risk overlooking one of the most iconic video games of recent years.
Final Fantasy XV is far from perfect, like all video games, but she succeeds the same as all her predecessors. She Amazes and amazes to the core. Do not be afraid to touch her, because it may happen that it will become the beginning of your wonderful friendship with one of the most iconic series in the game industry.
Unfortunately, there is no photo mode either, they could already screw it up, given that he was in Type-0 HD.