prison-tycoon-review-1
ByPrison Tycoon: Review
So what’s here with us. Yeah, Prison Tycoon. Associative series: "wretchedness", "Resorts on Kolyma", "Kikimora", "The face is terrible, scary inside", "run out of here!", "Take out".
Actually "Prison manager" – It sounds fresh, very fresh. Everyone draws a damned imagination, but I do not believe him habitually: he will be mistaken, vile. It does not happen so that it is not mistaken. The imagination does not emerge and imagines something completely out of place, with a mass of allusions for films-books and recognizable physiognomies of citizens of prisoners.
To contain a dangerous maniac in special conditions (and God forbid it breaks out – he will cut half the tunity of nafig and eat your liver under the Chanti and the ringing of Venetian bells). To be a scum and allow to put medical experiments on especially violent comrades – and receive the hard royalties for this.
In order to lovingly planting security systems, to drill security and prevent the most exquisite shoots. To giggle over a scene of violent love of a fourth -fourth in the soul closed over a closed scene of violent squares. To make the atmosphere of the zone, the coarse of the heapon was real, viscous and creepy.
If some had got down to the matter.Moligne, it would have turned out a little lighter, but, of course, more interesting than it seemed. If I had taken D.Hassabis, it would turn out ultra -based and super -complex. Unfortunately, this idea came up with a relaxed team of Ftykov and Torchov Virtual Playground. And it did not work out at all.
They meet, as you know, by clothing. Those https://nongamstop-casinos.uk/honest-casinos/ who are still faithful to this good old principle will not go to Prison Tycoon Further the menu screen. More patiently will wait for the launch of the game itself, after which it is quite reasonably and, alas, rightly, rightly erase the game to hell with dog, feline and other things that can only be found.
(Of course, starting the analysis of the game with graphics is the last thing, but I want to be consistent.)
Sorry, but without swearing obscenities to describe the appearance of the game is impossible. On the same shelf with Republic: The Revolution, Tropico And fresh Stronghold 2, Prison Tycoon looks like a worker of a steel -roll workshop in a French boutique.
I have not met such ugly games for a long time – that’s how I can softly, appreciate.
IN Startopia, Sims #1 Or even Theme Hospital covered with a centuries -old dust and web of 1997, the schedule is better, despite the three -dimensionality of Prison Tycoon. In which everything is terrible, in general everything – from the models and animation of people to all textures without exception. The most terrible camera in the world, which does not even allow to look around properly and, obviously, bribed by a competing concession. Imagined the scale of the catastrophe that caught us by surprise? In the era of universal averaging and the pennies of good budget engines, to let this into the death market like the ideal other components. With whom also not everything is okay.
The next problem of the game is its incredibleness. The fact that there are private prisons, we all know – not small. The fact that prisoners are sitting in them, who are guarded by the guards and serve the cooks, doctors, priests and teachers, is also understandable from the point of view of logic. But the concerns each prisoner in PT requires no less than any alloborisovna. After breakfast it would be nice to relax at the TV or pray. Like, there is no priest? Or at least TV rooms?! Having realized this, a prisoner (a two -meter black man, set for a robbery for five years), gives his eyes to the sky and begins to sob with alligator tears. Frightened by constant messages about tantrums among prisoners, the player by an emergency erects a building for leisure and freezes in anticipation. Hurray, the paws calmed down and went to look "Dom-2"! Cultural enrichment causes prisoners a desire to work a little. A player who has not yet departed from hysteria, with the agility of monkey-kapucin is erected by the plant. Prisoners, enthusiastically letting out the corner of the mouth, with zeal begin to work. You can relax, now every day will be like that: they got up, ate, looked/read/prayed, worked. Re -enveloped, got out of prison.
Two proposals about construction.
Construction is a cross between Tropico and Theme Hospital, that is, we are building a building first, and only then we arrange rooms and furniture items inside the building. Boring and long.
Prisoners are divided into four classes according to the principle "Dangers". If the most calm live in common huts, then each subsequent class requires more and more strong cameras and perfect surveillance systems. The more dangerous a prisoner, the more he loves to fight with his own kind and is more often trying to escape. All these violations are easily suppressed by an omnipotent player – we can take the guard for the scruff of the scruff and drag into the problem area. In the same dog, we separate the convicts.
There are still nuances such as a mental state (a nervous prisoner will pester all the oncoming ones until it grabs a straight line in the teeth) or belonging to the gang (only two – Blades and Skulls; it is recommended to keep representatives in different huts), introducing some diversity to the process.
But this is a spoon of second -rate honey in the tank, a tanker of a selected tar.
Just two games – Free Build And Challenge. Everything is clear with the first, the second is also quite standard – fourteen tasks with different starting and victorious conditions. Both modes are quite boring – the fact is that the whole game mechanics becomes clear and transparent after an hour of the game. The player performs all the necessary actions (builds, arranges, protects, and so on.) and includes maximum speed. After a few game months, he wins. That’s the whole game process.
Boring, gray low -budget craft. From the lazy people of irresponsible – the lazy people of illegible.
But I can’t imagine how illegible you need to be at least some kind of pleasure from this game.